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CodeImport.Name Property

Definition

Gets or sets the name of the CodeImport object.

public:
 property System::String ^ default { System::String ^ get(); void set(System::String ^ value); };
public:
 property Platform::String ^ default { Platform::String ^ get(); void set(Platform::String ^ value); };
[System.Runtime.InteropServices.DispId(0)]
public string this { [System.Runtime.InteropServices.DispId(0)] get; [System.Runtime.InteropServices.DispId(0)] set; }
[<System.Runtime.InteropServices.DispId(0)>]
[<get: System.Runtime.InteropServices.DispId(0)>]
[<set: System.Runtime.InteropServices.DispId(0)>]
member this.Name : string with get, set
Default Public Property Name As String

Property Value

The name of the CodeImport object.

<block subset="none" type="note">


The values of code model elements such as classes, structs, functions, attributes, delegates, and so forth can be non-deterministic after making certain kinds of edits, meaning that their values cannot be relied upon to always remain the same

</block>

Implements

Attributes

Examples

public void CodeClassExample(DTE2 dte)  
{   
   // Before running this example, open a code document from a  
   // project and place the insertion point inside a class definition.  
   try  
   {  
      TextSelection objTextSel;  
      CodeClass objCodeCls;  
      objTextSel = (TextSelection)dte.ActiveDocument.Selection;  
      objCodeCls = (CodeClass)objTextSel.ActivePoint.get_CodeElement _  
        (vsCMElement.vsCMElementClass);  
      // Get a collection of elements contained by the CodeClass   
      // object.  
      string members = "Member Elements of " + objCodeCls.Name + ": _  
        \n";  
      foreach (CodeElement elem in objCodeCls.Members)  
      {  
         members = members + (elem.Name + "\n");  
      }  
      MessageBox.Show(members);  
   }  
   catch (Exception ex)  
   {   
      MessageBox.Show(ex.Message);  
   }  
}  

Applies to