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In my series of Zero-Friction TDD tips and tricks, it's time to look at naming Direct Output variables.
[TestMethod]
public void DoStuffWillReturnMessage()
{
// Fixture setup
string expectedResult = "ploeh";
MyClass sut = new MyClass();
// Exercise system
string result = sut.DoStuff(expectedResult);
// Verify outcome
Assert.AreEqual<string>(expectedResult, result, "DoStuff");
// Teardown
}
As you can see, I use the name result for the return value of DoStuff, and I always use that word, irrespective of its type or other circumstances. Whether you prefer result or another word is not important; the salient point is that by always using the same word, you save a context switch (because you don't have to stop and think of a good name) and thereby incrementally increase your productivity.
Comments
Anonymous
November 17, 2008
PingBack from http://blogs.msdn.com/ploeh/archive/2008/11/13/zero-friction-tdd.aspxAnonymous
May 17, 2012
I like to name the output variable "actualResult" because I feel it makes it more obvious for other readers that the actualResult needs to be compared with the "expectedResult".Anonymous
August 06, 2013
Agree with BillW33