Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
The width, height and depth values from the D3D12_DISPATCH_RAYS_DESC structure specified in the originating DispatchRays call.
Syntax
uint3 DispatchRaysDimensions();
Remarks
This function can be called from the following raytracing shader types:
- Any Hit Shader
- Callable Shader
- Closest Hit Shader
- Intersection Shader
- Miss Shader
- Ray Generation Shader