Version: Unity 6.1 (6000.1)
LanguageEnglish
  • C#

PlayerSettings.productGUID

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public static Guid productGUID;

Description

Returns a unique project ID.

When you create a project, Unity assigns it a unique project identifier. This identifier remains constant unless you manually change it.

using UnityEngine;
using UnityEditor;

public class ProductGUIDDisplay { [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)] private static void DisplayProductGUID() { #if UNITY_EDITOR string productGUID = PlayerSettings.productGUID.ToString(); Debug.Log("Product GUID: " + productGUID); #else Debug.Log("Product GUID can only be accessed in the Unity Editor."); #endif } }