Returns a unique project ID.
When you create a project, Unity assigns it a unique project identifier. This identifier remains constant unless you manually change it.
using UnityEngine; using UnityEditor;
public class ProductGUIDDisplay { [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)] private static void DisplayProductGUID() { #if UNITY_EDITOR string productGUID = PlayerSettings.productGUID.ToString(); Debug.Log("Product GUID: " + productGUID); #else Debug.Log("Product GUID can only be accessed in the Unity Editor."); #endif } }