Version: Unity 6.2 (6000.2)
LanguageEnglish
  • C#

MeshLodRange.indexCount

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public uint indexCount;

Description

This property, together with indexStart, determines which part of the whole index buffer is used by a particular Mesh LOD.

This should be a positive number or zero.

Additional resources: indexStart, Mesh.SetLod, Mesh.SetLods.