Version: Unity 6.1 (6000.1)
LanguageEnglish
  • C#

InstantiateParameters.originalImmutable

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool originalImmutable;

Description

It tells the InstantiateAsync if it's safe to do the serialization step async.

By default InstantiateAsync serializes all the data before returning and the only async part is the creation of the new objects. This is to avoid issues in the case that the object that we are cloning is modified or deleted. If this flag is set, the serialization will also be async, allowing it to return way earlier.