This is the CPU clock time of the time when the frame was started.
Use FrameTimingManager.GetCpuTimerFrequency to convert timestamps to seconds.
using UnityEngine;
class Example { static readonly double k_CpuTimerFrequency = FrameTimingManager.GetCpuTimerFrequency();
public static double TimestampToMilliseconds(ulong timestamp) { return (timestamp * 1000.0) / k_CpuTimerFrequency; } }