Version: Unity 6.2 (6000.2)
LanguageEnglish
  • C#

EditorSettings.forceAssetUnloadAndGCOnSceneLoad

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public static bool forceAssetUnloadAndGCOnSceneLoad;

Description

Forces a managed heap garbage collection and unloads unused assets after loading a scene in single mode in the Editor or exiting Prefab Mode. Disabling this can improve performance if you do not rely on managed class finalizers being called at that time.