Version: Unity 6.1 (6000.1)
LanguageEnglish
  • C#

AndroidProjectFiles.SetManifestFile

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Declaration

public void SetManifestFile(string path, Unity.Android.Gradle.Manifest.AndroidManifestFile manifest);

Parameters

Parameter Description
path The file path to place the Manifest file at. This path is relative to the gradle project path.
manifest The representation of Android Manifest file.

Description

Sets a new Android Manifest file.

To use this method, you must also declare your new file in AndroidProjectFilesModifier.Setup using the AndroidProjectFilesModifierContext.AdditionalOutputs.AddManifestFile method.

using System.IO;
using Unity.Android.Gradle.Manifest;
using UnityEditor.Android;

public class ModifyProjectScript : AndroidProjectFilesModifier { // Define the path to the Android Manifest file private string _myLibAndroidManifest = Path.Combine("unityLibrary", "customPlugin", "AndroidManifest.xml");

// Configure the required settings/outputs to modify the Android project files public override AndroidProjectFilesModifierContext Setup() { var projectFilesContext = new AndroidProjectFilesModifierContext();

projectFilesContext.Outputs.AddManifestFile(_myLibAndroidManifest);

return projectFilesContext; }

// Modify the Android project files public override void OnModifyAndroidProjectFiles(AndroidProjectFiles projectFiles) { // Create an object representing an AndroidManifest.xml and set it as contents to unityLibrary/customPlugin/build.gradle var androidManifest = new AndroidManifestFile();

// Here you can modify AndroidManifest properties before calling SetManifestFile androidManifest.Manifest.AddUsesPermission("RECORD_AUDIO"); projectFiles.SetManifestFile(_myLibAndroidManifest, androidManifest); } }