Understand how to configure the Meta Quest build platform and build profile.
In Unity 6.1 and later, you can use the Meta Quest build platform and build profile in the Build ProfilesA set of customizable configuration settings to use when creating a build for your target platform. More info
See in Glossary window.
By default, the Meta Quest platform shares Player settingsSettings that let you set various player-specific options for the final game built by Unity. More info
See in Glossary with the Android build platform. You can use the Meta Quest build profile to override project settingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info
See in Glossary specifically for Meta Quest.
You can use this build platform to configure settings for standalone Meta Quest headsets.
To select the Meta Quest build platform:
Note: Unity automatically installs the OpenXR Plugin when you select the Meta Quest build platform.
To create a Meta Quest build profile:
When you create a Meta Quest build profile, Unity pre-configures some specific Player and Quality settings.
To access Player settings, click the Player Settings button at the top of the Meta Quest Build Profile page. The following table outlines the default overridden Player settings for the Meta Quest build profile:
Setting | Default value |
---|---|
Graphics API | Vulkan |
Minimal Android API Level | Android 10.0 (API level 29) |
Target API level | Android 12L (API level 32) |
Scripting BackendA framework that powers scripting in Unity. Unity supports three different scripting backends depending on target platform: Mono, .NET and IL2CPP. Universal Windows Platform, however, supports only two: .NET and IL2CPP. More info See in Glossary |
IL2CPPA Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms. More info See in Glossary |
Target Architecture | ARM64 |
Stereo Rendering PathThe technique that a render pipeline uses to render graphics. Choosing a different rendering path affects how lighting and shading are calculated. Some rendering paths are more suited to different platforms and hardware than others. More info See in Glossary |
Instancing |
To access quality settings, click the Player Settings button at the top of the Meta Quest Build Profile page and select Quality from the left-hand menu. The following table outlines the default overridden Quality Settings for the Meta Quest build profile:
Setting | Default value |
---|---|
Anisotropic Filtering | Forced On |
Quality Level | A new Meta Quest (Build Profile) option |
In the Meta Quest Build Profile tab, you can configure the following settings derived from the Meta Quest build target: