Select an Adaptive Probe Volume and open the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary to view its properties.
Option | Description |
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Mode | Sets the size of the Adaptive Probe Volume. The options are:
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Size | Set the size of this Adaptive Probe Volume. This setting only appears when you set Mode to Local. |
Property | Description |
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Override Probe Spacing | Override the Probe Spacing set in the Baking Set for this Adaptive Probe Volume. This cannot exceed the Min Probe Spacing and Max Probe Spacing values in the Adaptive Probe Volumes panel in the Lighting window. |
Property | Description |
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Override Renderer Filters | Enable filtering by Layer which GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary URP considers when it generates probe positions. Use this to exclude certain GameObjects from contributing to Adaptive Probe Volume lighting. |
Layer MaskA value defining which layers to include or exclude from an operation, such as rendering, collision or your own code. More info See in Glossary |
Filter by Layer which GameObjects URP considers when it generates probe positions. |
Min Renderer Size | The smallest Renderer size URP considers when it generates probe positions. |
Fill Empty Spaces | Enable URP filling the empty space between and around Renderers with bricks. Bricks in empty spaces always use the Max Probe Spacing value. |