Version: Unity 6.1 (6000.1)
Language : English
Transform terrain features
Smudge the terrain

Pinch or spread out the terrain

Note: This tool is only available in the Terrain Tools package.

To pinch elevated parts of the terrainThe landscape in your scene. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. More info
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to a central point, or to spread them away from that point, use the Pinch tool.

The images show how you can create narrow crevices by pulling two ridge lines closer together, and push away the terrain to smooth an area into a paved road.

An example of the Pinch tool closing the gap between two mountains to create a narrow pass
An example of the Pinch tool closing the gap between two mountains to create a narrow pass
Using the Pinch tool to push away the terrain can help a path look like it was dug out of the ground rather than laid down on the surface
Using the Pinch tool to push away the terrain can help a path look like it was dug out of the ground rather than laid down on the surface

Access the tool

To pinch the terrain, in the Terrain tile’s Inspector window, select the Paint Terrain tool > tool dropdown > Transform > Pinch.

Tool options

The Pinch tool is brush-based. To learn about working with brushes, refer to Brushes.

Tip: To spread rather than pinch, hold Ctrl (macOS: Cmd).

Pinch controls

Property Function
Targets Impact only the material, only the height, or both.
Pinch Amount Negative values push the terrain away from the center of the brush. Positive values pull the terrain toward the center of the brush. The range is from –100 to 100.

Tip: The change in the materials is only visible if there are at least two materials in the pinch area.

Additional resources

Transform terrain features
Smudge the terrain