The Smooth Height tool averages out nearby areas, which softens the landscape and reduces abrupt changes. Use the tool:
To smooth the height, in the Terrain tile’s Inspector window, select the Paint Terrain tool > tool dropdown > Smooth Height.
The Smooth Height tool is brush-based. To learn about working with brushes, refer to Brushes.
Property | Function |
---|---|
Blur Direction (built-in Terrain system) or Verticality (Terrain Tools package) | The direction in which to smooth the height. If the value is negative, the tool smooths down the highest points. If the value is positive, the tool pulls lower points up towards higher points. If the value is 0 , the tool smooths high and low points toward their common denominator. |
Blur Radius (only in the Terrain Tools package) | The sample size on which to base the average height for the smooth operation. The higher the value, the greater the tool’s impact. The minimum value is 1 . The maximum value is half of the heightmapA greyscale Texture that stores height data for an object. Each pixel stores the height difference perpendicular to the face that pixel represents.See in Glossary’s resolution (refer to Terrain Settings reference). The Blur Radius doesn’t change how much of the terrain is painted; to control the painted area size, use the Brush Size property. |
The Brush Size value determines the size of the Brush to use, and the Opacity value determines how quickly the tool smooths out the area you’re painting.