Note: This tool is only available in the Terrain Tools package.
The Noise height sculpting tool and the Noise mask combine noise and fractal types to create a structured output. The noise type provides the structure’s general shape; the fractal type provides the structure’s details.
Label in image | Type | Description | Usage example |
---|---|---|---|
A | Value | Uses a grid of points with random values. | Fine mountain details. |
B | Voronoi | Breaks up a given area into cells to create patterns with a clear geometry and distinct edges. | Parched fields or tiles. You can add Perlin noise to add details within the larger Voroni pattern. For example, Voronoi noise can create the segmented appearance of a parched field, and Perlin noise can give each segment its own character. |
C | Perlin | Gradient noise: Uses a grid of points with random values to simulate smoothly varying, continuous patterns. | Adds small details to an unbroken surface. |
D | Billow | Similar to Perlin noise, but with more rounded features. | Treetops and hills. |
E | Ridge | Similar to Perlin noise, but with sharper features. | Ridges and deep valleys. |
This image shows a mountain range sculpted with each noise type, with their default settings. The brush is the built-in circular brush at full strength. The noise type labels match the labels in the table above:
The images show the three fractal types applied to the Billow noise, with no other differences in settings: