This section introduces considerations for:
Note: The Erosion tools are only available in the Terrain Tools package.
Erosion creates varied, realistic terrains. For example, use it to:
Noise is another way to add variety to the terrain. The difference between the two tools is that erosion is directional: it moves sediment from point to point. Noise stamps the terrain with height variation.
Erosion tools interact with the terrain in the following ways.
The simulation scale controls the detail level of the simulation. Higher values produce a more complex terrain, while lower values produce a smooth terrain. In other words, a lower value simulates sustained, heavy erosion that has smoothed the surface.
The Simulation Scale property is always active, and is often the only property you need to change to get the terrain look you want. When you change other properties, be aware that they always work within the context of the Simulation Scale property. In other words, if your Simulation Scale value is low, which means the terrain loses a lot of its details and height with every brush stroke, the other properties have little impact.
The Simulation Scale property isn’t available for Thermal Erosion. Instead, Thermal Erosion relies on the Resting Angle property to control its impact.
Like all sculpting tools, Erosion cannot go below the terrain’s base height. To create dry river beds or other features that are below the rest of the terrain, use the Set Height tool to set a starting height for sculpting. For more information, refer to Set the height of an area or tile.
Erosion adds fine details to the terrain, and looks best when the heightmapA greyscale Texture that stores height data for an object. Each pixel stores the height difference perpendicular to the face that pixel represents.
See in Glossary resolution is 1025 or greater. For more information, refer to Terrain Settings reference.
The speed at which you move the mouse affects the erosion. The erosion is stronger - changes the terrain more - with a slow mouse movement.
To get realistic erosion results, consider the following.
The Iteration property of each Erosion tool controls how many times the simulation runs for each brush stroke. Within each iteration, the Interval property specifies the duration the simulation covers. The combination of these two properties controls the impact of each brush stroke. Use lower impact brush strokes to sculpt a particular look, such as an exact shape for a riverbank. Use a higher impact to create variation across the terrain when you’re not worried about specific details.
In nature, wind and hydraulic erosion interact not just with the terrain, but with each other. For example, think of how the prevaling wind impacts waves, rainfall, and how trees grow (trees reduce erosion).
Wind and hydraulic erosion have the greatest impact where vegetation is sparse, and hydraulic erosion also has the greatest impact in areas of steep slopes. However, well covered, shallow slopes still have soil creep, which makes trees leans. Trees also grow leaning away from strong, prevalent winds.
The Erosion tool moves trees and other objects to match the terrain height, but only detail meshes and grass adjust to the angle of the terrain. To have trees that lean as if erosion pulled them after they grew, adjust the trees themselves.
Grass and detail meshes always stay on top of the terrain surface, but at the same ___location. In other words, if you erode the terrain, the grass and details will match its new elevation and angle, but they aren’t carried forward in the direction of the erosion.
The erosion tools don’t move the textures with the terrain. To get the best results, use the Erosion tools first, then paint the textures.
The erosion tools don’t build up sediment against 3D objectsA 3D GameObject such as a cube, terrain or ragdoll. More info
See in Glossary. For example, when eroding a river, the sediment doesn’t build up against rocks in the riverbed. To simulate this, use other height tools to create the drift against the object.
The Wind and Hydraulic erosion tools have a Thermal Smoothing control. This control stops the erosion from creating unnaturally steep slopes.