Version: Unity 6.1 (6000.1)
Language : English
Standard Shader Material Inspector window reference for the Built-In Render Pipeline
Create a particle material in the Built-In Render Pipeline

Particle shaders in the Built-In Render Pipeline

Resources for using the Standard Particle ShadersA program that runs on the GPU. More info
See in Glossary
to render a variety of particle effects.

Page Description
Create a particle material Choose a type of Standard Particle Shader, and assign it to a material.
Standard Particle Shaders Material Inspector window reference Reference for the Standard Particle Shaders.
Custom data streams in Particle Systems Resources on implementing custom data streams in your Particle SystemA component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. More info
See in Glossary
particle rendering shader setup.
Particle System optimization Resources for improving the performance of your particle systems, and decreasing the computational time required to produce them.

Additional resources

Standard Shader Material Inspector window reference for the Built-In Render Pipeline
Create a particle material in the Built-In Render Pipeline