Version: Unity 6.1 (6000.1)
Language : English
Transforms
Quaternion and euler rotations in Unity

Rotation and orientation

Use euler angles or quaternionsUnity’s standard way of representing rotations as data. When writing code that deals with rotations, you should usually use the Quaternion class and its methods. More info
See in Glossary
in Unity’s left hand coordinate system to control the rotation and orientation of GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
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Topic Description
Quaternion and euler rotations in Unity In Unity, you can use both Euler angles and quaternions to represent rotations and orientation.
Programming with the Quaternion class Use the Quaternion to control rotation and orientation of objects from your application code.

Additional resources

Transforms
Quaternion and euler rotations in Unity