The properties in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary Tools panel change depending on whether the Line RendererA component that takes an array of two or more points in 3D space and draws a straight line between each one. You can use a single Line Renderer component to draw anything from a simple straight line to a complex spiral. More info
See in Glossary Scene Editing Mode is set to None, Edit Points, or Create Points.
To set the current Scene Editing Mode, use the Edit Points and Create Points buttons.
By default, there is no Scene Editing Mode set.
Control | Description |
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Simplify Preview | Enable Simplify Preview to see a preview of the results of the simplification operation. |
Tolerance | Set the amount by which the simplified line can deviate from the original line. A value of 0 results in no deviation, and therefore little or no simplification. Higher positive values result in more deviation from the original line, and therefore more simplification. The default value is 1. |
Simplify | Click Simplify to reduce the number of elements in the Line Renderer’s Positions array. The simplification operation uses the Ramer-Douglas-Peucker algorithm to reduce the number of points, based on the Tolerance value. |
To set the Scene Editing Mode to Edit Points, select the Edit Points button. Select it again to set the Scene Editing Mode to None.
Control | Description |
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Show Wireframe | When enabled, Unity draws a wireframe in the Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info See in Glossary that visualizes the line. |
Subdivide Selected | This button is enabled when you select two or more adjacent points. Pressing this button inserts a new point between the selected adjacent points. |
To set the Scene Editing Mode to Create Points, select the Create Points button. Select it again to set the Scene Editing Mode to None.
Control | Description |
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Input | Set the input method you want to use to create points. The options are:
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Layer MaskA value defining which layers to include or exclude from an operation, such as rendering, collision or your own code. More info See in Glossary |
The layer mask to use when performing a raycast. This property is visible only when Input is set to Physics Raycast. |
Min Vertex Distance | When you drag the mouse to create points in the Scene view, the Line Renderer creates a new point when this distance from the last point is exceeded. |
Offset | The offset applied to created points. When Input is set to Mouse Position, Line Renderer applies the offset from the Scene cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info See in Glossary. When Input is set to Physics Raycast, Line Renderer applies the offset from the raycast normal. |