The best way to learn how to structure UI is to try examples. The following examples demonstrate how to use built-in controls, and create and use custom controls in your UI.
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Relative and absolute positioning C# example | Use relative and absolute positioning to lay out UI in C#. |
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Create list and tree views | Use ListView, TreeView, MultiColumnListView, and MultiColumnTreeView to create list and tree views. |
Create a complex list view | Use ListView to create a custom Editor window with a list of characters. |
Create a list view runtime UI | Use ListView to create a simple character selection screen runtime UI. |
Create a drag-and-drop list and tree views between windows | Use ListView, TreeView, and MultiColumnListView to create a drag-and-drop UI between windows. |
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Wrap content inside a ScrollView | Use styles to wrap content inside a scroll view. |
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Create a tabbed menu | Use Label to create tabbed menu. |
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Create a pop-up window | Use UnityEditor.PopupWindow to create a pop-up window |
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Use Toggle to create a conditional UI | Use Toggle to create a conditional UI in an Editor window. |
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Create a custom control with two attributes | Create a simple custom control with two attributes and expose the custom control to the UXML and UI Builder. |
Create a slide toggle custom control | Create a “switch-like” toggle custom control. |
Create a radial progress indicator | Create a custom control that displays a floating point number between 0 and 100. |
Create a bindable custom control | Create a custom control that bounds to a property with the double data type. |
Create a custom style for a custom control | Create a custom control that reads two colors from USS and uses them to generate a texture. |
Create an aspect ratio custom control | Create a custom control that maintains a specific aspect ratioThe relationship of an image’s proportional dimensions, such as its width and height. See in Glossary. |
Create a custom inventory property drawer | Create custom property drawersA Unity feature that allows you to customize the look of certain controls in the Inspector window by using attributes on your scripts, or by controlling how a specific Serializable class should look More info See in Glossary to customize the appearance and behavior of UXML attributes of a custom control in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info See in Glossary panel of the UI Builder. |