Use your panoramic video as the backdrop of your SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary.
This information covers how to create a skyboxA special type of Material used to represent skies. Usually six-sided. More info
See in Glossary material and assign it to your default skybox. For more information about how to work with skyboxes, refer to Using skyboxes.
You can use a panoramic video as a skybox to enhance immersion in various ways. You can use it to create dynamic backgrounds, such as weather systems, day-night cycles, or other visual changes that add depth and realism to the experience.
In virtual realityVirtual Reality (VR) immerses users in an artificial 3D world of realistic images and sounds, using a headset and motion tracking. More info
See in Glossary (VR), panoramic video skyboxes provide a fully dynamic, 360° environment that users can explore. As the user moves their head, their view of the video’s content shifts, which can make their surroundings feel more realistic.
To use a panoramic video as a skybox, complete the following tasks:
For more information about how to create a skybox, refer to Create a skybox.
Before you continue to set up a panoramic video as a skybox, you need to set up a panoramic video. For more information, refer to Set up a panoramic video.
You need to correctly identify the type of content in the video (cubemap or equirectangular) for the panoramic video to display correctly. To check the type, you can either check the video’s resolution or view the video itself.
You can check the video resolution to confirm what content type the video has using the following steps:
Click on the video to bring up a preview in the Inspector window. If the video looks like a flattened cube, it’s a cubemap. If the video looks more like a flattened sphere, it’s likely equirectangular.
If you want your panoramic video with an equirectangular layout to be the backdrop of your Scene, you need to replace the default skybox with your video content. To do this:
To check your content looks correct, view the Preview at the bottom of the Material Inspector.
For more information about the panoramic skybox shaderA program that runs on the GPU. More info
See in Glossary, refer to Panoramic skybox.
The cubemap layout (such as a cross and strip layout) is common for static skybox textures. To set up a skybox material for a cubemap video:
To check your content looks correct, view the Preview at the bottom of the Material Inspector.
For more information about the cubemap skybox shader, refer to Cubemap skybox.
After you create your skybox panoramic or cubemap material, you can assign it to your skybox.
For more information about how to create a skybox, refer to Create a skybox.