BVH build quality.
The quality levels represent a trade-off between acceleration structure build performance and ray tracing performance. The slower the acceleration structure build speed, the higher the runtime ray tracing performance is.
Property | Description |
---|---|
Low | Faster build time, slower ray tracing performance. Can be beneficial for dynamic scenes. |
Medium | This level balances the build time and ray tracing performance. |
High | Highest possible ray tracing performance, slowest build time. This quality level uses spatial splits when enabled. |