Version: Unity 6.1 (6000.1)
LanguageEnglish
  • C#

Bounds.SetMinMax

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Declaration

public void SetMinMax(Vector3 min, Vector3 max);

Description

Sets the bounds to the min and max value of the box.

Using this function is faster than assigning min and max separately.

using UnityEngine;

[ExecuteAlways] public class BoundsSetMinMaxExample : MonoBehaviour { // These represent the corners of the box in world space. // 'min' is the corner with the smallest X, Y, and Z values — typically bottom-left-back. // 'max' is the corner with the largest X, Y, and Z values — typically top-right-front. public Vector3 min = new Vector3(-1, -1, -1); // Bottom-left-back public Vector3 max = new Vector3(1, 1, 1); // Top-right-front public Color gizmoColor = Color.cyan;

private Bounds bounds;

void Update() { // Sets the bounds using the min (smallest XYZ) and max (largest XYZ) corners bounds.SetMinMax(min, max); }

void OnDrawGizmos() { // Draw the bounding box as a wireframe cube in the Scene view Gizmos.color = gizmoColor; Gizmos.DrawWireCube(bounds.center, bounds.size);

// Optional: draw small spheres at min and max points for visual clarity Gizmos.color = Color.red; Gizmos.DrawSphere(min, 0.1f); // Bottom-left-back (min) Gizmos.color = Color.green; Gizmos.DrawSphere(max, 0.1f); // Top-right-front (max) } }