This page provides the basic workflow you need to use Adaptive Probe Volumes in your project.
In the main menu, go to Edit > Project Settings > Quality.
In the Rendering section, double-click the active Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary Asset to open it in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary window.
In the Inspector window, go to Lighting > Light Probe Lighting. Set Light Probe System to Adaptive Probe Volumes.
In the main menu, go to GameObject > Light > Adaptive Probe Volume.
In the Inspector window of the Adaptive Probe Volume, set Mode to Global.
The Adaptive Probe Volume now covers your entire SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary.
To include a light source in an Adaptive Probe Volume’s baked lighting data, open its Inspector window, go to Light > General, and set Mode to Mixed or Baked.
To include a GameObject in an Adaptive Probe Volume’s baked lighting data, open its Inspector window, go to Mesh Renderer > Lighting, and enable Contribute Global Illumination.
To make a GameObject receive baked lighting from probes, open its Inspector window, go to Mesh Renderer > Lighting, and set Receive Global Illumination to Light Probes.
In the main menu, go to Window > Rendering > Lighting.
In the Scene tab, under Mixed Lighting, enable Baked Global IlluminationA group of techniques that model both direct and indirect lighting to provide realistic lighting results.
See in Glossary.
In the Adaptive Probe Volumes tab, under Baking, set the baking mode to Single Scene.
To bake your lighting, in the Adaptive Probe Volumes tab, do one of the following:
To bake all the lighting data of the scene, select Generate Lighting.
To bake Adaptive Probe Volumes only, in the Generate Lighting dropdown, select Bake Probe Volumes.
If no scene in the Baking Set contains an Adaptive Probe Volume, Unity asks if you want to create an Adaptive Probe Volume automatically.
You can change baking settings in the Lighting window’s Lightmapping Settings.
Refer to Bake different lighting setups with Baking Sets for more information about Baking Sets.
If there are visual artefacts in baked lighting, such as dark blotches or light leaks, refer to Fix issues with Adaptive Probe Volumes.
You can use the following to configure an Adaptive Probe Volume: