A Tile Set is an asset which helps you create a Tile Palette and other supporting assets to help you paint Tiles onto a TilemapA GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info
See in Glossary.
Unlike a Tile Palette, the Tile Set keeps the references of the textures that create Tiles, and automatically updates both itself and the Tiles if the texture changes.
Use a Tile Set asset if your Tiles are directly correlated with the textures you use, and you don’t need a lot of customization for your Tiles and Tile Palette.
To create a Tile Set asset, from the main menu, select Assets > Create > 2D > Tile Palette > New Tile Set.
To populate the Tile Set with your spriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary textures, follow these steps:
To customize generating tiles from each texture, select the Tile Template picker (⊙) to pair the Texture with a Tile Template Asset.
To adjust the grid of the Tile Palette, use the settings under the Palette Grid dropdown. You can set properties such as the cell layout or the cell size of the Tile Palette.
To atlas the Textures used in this Tile Set, follow these steps:
Using a Sprite Atlas to atlas the Textures can help improve the performance of Tilemaps painted with this Tile Set by reducing draw calls, and reducing visual artifacts from the edges of Sprites from the Textures used.
To apply changes you make to the Tile Set, select Apply.
When you’ve finished making changes to the Tile Set asset, follow these steps to use the Tile Set as a Tile Palette:
You can now start painting Tiles with your Tile Set.