Gizmos and handles are UI controls for interacting with the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary view and Game view. The default 3D controls that Unity provides to manipulate items in the Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
See in Glossary are a combination of gizmosA graphic overlay associated with a GameObject in a Scene, and displayed in the Scene View. Built-in scene tools such as the move tool are Gizmos, and you can create custom Gizmos using textures or scripting. Some Gizmos are only drawn when the GameObject is selected, while other Gizmos are drawn by the Editor regardless of which GameObjects are selected. More info
See in Glossary and handles.
There are a number of built-in handle GUIs, such as the familiar tools to position, scale and rotate an object via the Transform componentA Transform component determines the Position, Rotation, and Scale of each object in the scene. Every GameObject has a Transform. More info
See in Glossary. You can also create your own custom gizmos and handles with the Gizmos
and Handles
APIs.
Topic | Description |
---|---|
GizmosMenu | Use the Gizmos menu in the Scene view or Game view. |
Programming with gizmos and handles | Draw lines and shapes in the Scene view and Game view, as well as interactive handles and controls. |