Version: Unity 6.1 (6000.1)
Language : English
Introduction to GameObjects
The GameObject class

GameObject fundamentals

Topic Description
The GameObject class Understand the fundamental Unity GameObject class, which you can interact with through the Editor UI or directly in code through the GameObject API.
Transforms Information about transforms for GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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in Unity.
Rotation and orientation Use euler angles or quaternionsUnity’s standard way of representing rotations as data. When writing code that deals with rotations, you should usually use the Quaternion class and its methods. More info
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in Unity’s left hand coordinate system to control the rotation and orientation of GameObjects.
Static Objects Information about static GameObjects.
Deactivating GameObjects Learn about how to deactivate GameObjects.
Introduction to GameObjects
The GameObject class