Topic | Description |
---|---|
The GameObject class | Understand the fundamental Unity GameObject class, which you can interact with through the Editor UI or directly in code through the GameObject API. |
Transforms | Information about transforms for GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary in Unity. |
Rotation and orientation | Use euler angles or quaternionsUnity’s standard way of representing rotations as data. When writing code that deals with rotations, you should usually use the Quaternion class and its methods. More info See in Glossary in Unity’s left hand coordinate system to control the rotation and orientation of GameObjects. |
Static Objects | Information about static GameObjects. |
Deactivating GameObjects | Learn about how to deactivate GameObjects. |