Version: Unity 6.1 (6000.1)
Language : English
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Behavior

com.unity.behavior

Description

Unity Behavior is a graph-based tool to create and run behavior trees with a modular architecture.

• Human-readable graphs flow top-to-bottom with plain-language nodes
• Comprehensive library of pre-built nodes for movement, detection, and decision-making
• Seamless C# integration with a familiar lifecycle model
• Hierarchical design supporting reusable subgraphs
• Real-time debugging visualization during Play mode
• Event-driven architecture for dynamic game reactions

Ideal for NPC behaviors, quest logic, environmental interactions, and game state management.

A demo showcasing this package can be found in the Asset Store <a href=https://assetstore.unity.com/packages/templates/tutorials/behavior-demo-for-unity–298313&gt;https://assetstore.unity.com/packages/templates/tutorials/behavior-demo-for-unity–298313&lt;/a>.

Version information

Released for Unity

Package version 1.0.10 is released for Unity Editor version 6000.1.

Compatible with Unity

These package versions are available in Unity version 6000.1:

Documentation ___location: State Versions available:
com.unity.behavior@1.0 released 1.0.0-pre.1, 1.0.0, 1.0.1, 1.0.2, 1.0.3, 1.0.4, 1.0.5, 1.0.6, 1.0.7, 1.0.8, 1.0.9, 1.0.10

Keywords

behavior , behavior tree , behavior graph , graph , ai , gameplay , NPCs

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