You can import locally saved asset packages (.unitypackage
files) into the Unity Editor for use in your project.
Note: For information about using the Package Manager window to import an asset package you purchased or downloaded from the Asset StoreA growing library of free and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. More info
See in Glossary, refer to Download and import an asset package.
To import a local asset package:
Open the project you want to import the asset package into.
Go to Assets > Import Package > Custom Package. A file browser appears, prompting you to locate the .unitypackage
file.
In the file browser, select the file you want to import and click Open.
The Import Unity Package window displays all the items in the package already selected, ready to install.
Deselect any items you don’t want to import and click Import. Unity puts the contents of the imported asset package into the Assets
folder, so that you can access them from your Project windowA window that shows the contents of your Assets
folder (Project tab) More info
See in Glossary.
.unitypackage
extension. Asset packages are a handy way of sharing and re-using Unity projects and collections of assets. More info