Use a panoramic video to create a more immersive environment in your application.
To set up a panoramic video for use in Unity, follow these steps:
To create a Video Player component from your panoramic video:
By default, this sets up the component to play the video full-screen for the default CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary. Press Play to view this.
To render an equirectangular video to a render textureA special type of Texture that is created and updated at runtime. To use them, first create a new Render Texture and designate one of your Cameras to render into it. Then you can use the Render Texture in a Material just like a regular Texture. More info
See in Glossary, you must change the default behavior of the video player. To do this, use the following steps:
The video doesn’t render in the Game window, but you can select the render texture asset to check its content updates with each video frame.
Note: Sometimes the asset preview fails to refresh automatically and doesn’t display the video’s content. To fix this you might need to force a UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
See in Glossary update, for example move your mouse or click on a button.
If your video has a cubemap layout, you can render the video directly to a render texture cube instead of a 2D render texture. This is better for performance and is more suited to game engines.
To set this up:
With this setup, the video player assumes that the source video contains a cube map in either a cross or a strip layout (which it uses the video aspect ratio to determine). The video player then fills out the render texture’s faces with the correct cube faces.
Once your video player contains your panoramic video as a render texture, you can display your video’s content on the surface of a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary or skyboxA special type of Material used to represent skies. Usually six-sided. More info
See in Glossary.
To display the content on a GameObject, drag your render texture onto the object. This creates a new material that contains the render texture as its texture. When the Video Player plays the video, it will display on the object.
For information on how to set a panoramic video as a skybox, refer to Set up a panoramic video as a skybox.