Unity combines most AssetsAny media or data that can be used in your game or Project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
See in Glossary into a Project when it builds the Project. However, it is sometimes useful to place files into the normal filesystem on the target machine to make them accessible via a pathname. An example of this is the deployment of a movie file on iOSApple’s mobile operating system. More info
See in Glossary devices; the original movie file must be available from a ___location in the filesystem to be played by the PlayMovie
function.
Any files placed in a folder called StreamingAssets (case-sensitive) in a Unity project will be copied verbatim to a particular folder on the target machine. You can retrieve the folder using the Application.streamingAssetsPath property. It’s always best to use Application.streamingAssetsPath
to get the ___location of the StreamingAssets folder, as it will always point to the correct ___location on the platform where the application is running.
The ___location returned by Application.streamingAssetsPath
varies per platform:
Application.dataPath + "/StreamingAssets"
,Application.dataPath + "/Raw"
,"jar:file://" + Application.dataPath + "!/assets"
.To read streaming Assets on platforms like Android and WebGLA JavaScript API that renders 2D and 3D graphics in a web browser. The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. More info
See in Glossary, where you cannot access streaming Asset files directly, use UnityWebRequest. For an example, see Application.streamingAssetsPath.
Note: .dll files located in the StreamingAssets folder don’t participate in the compilation.