class in UnityEditor.Search
Allows user to add more function signature overload to a SearchExpressionEvaluatorAttribute.
Here is an evaluator with 2 functional signatures:
[Description("Convert arguments to a string allowing you to format the result.")]
[SearchExpressionEvaluator(SearchExpressionType.Selector | SearchExpressionType.Text, SearchExpressionType.Iterable | SearchExpressionType.Literal | SearchExpressionType.Variadic)]
[SearchExpressionEvaluatorSignatureOverload(SearchExpressionType.Iterable | SearchExpressionType.Literal | SearchExpressionType.Variadic)]
public static IEnumerable<SearchItem> FormatItems(SearchExpressionContext c)
{
var skipCount = 0;
if (SearchExpression.GetFormatString(c.args[0], out var formatStr))
skipCount++;
var items = c.args.Skip(skipCount).SelectMany(e => e.Execute(c));
var dataSet = SearchExpression.ProcessValues(items, null, item => SearchExpression.FormatItem(c.search, item, formatStr));
return dataSet;
}
| Constructor | Description |
|---|---|
| SearchExpressionEvaluatorSignatureOverloadAttribute | Add an overload signature to an existing SearchExpressionEvaluator. |