struct in UnityEngine.Experimental.Rendering
/
Implemented in:UnityEngine.CoreModule
A Shader Tag configuration used by RayTracingAccelerationStructure.CullInstances to filter and classify Materials.
Additional resources: RayTracingInstanceMaterialConfig, Material.GetTag.
| Property | Description |
|---|---|
| tagId | A shader tag id. Use ShaderTagId constructor to create one (e.g. ShaderTagId("RenderPipeline"). |
| tagValueId | A shader tag id value. Use ShaderTagId constructor to create one (e.g. ShaderTagId("UltraHDRP"). |