Rendering options for the BatchDrawCommand struct.
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| None | This draw command does not have any special settings. |
| FlipWinding | Unity reverses the triangle winding in this draw command. Usage example: the transform has a negative scale. |
| HasMotion | The draw command renders per-object motion vectors. |
| IsLightMapped | The draw command uses light maps. Light maps might not work correctly unless this flag is set when a draw command uses them. |
| HasSortingPosition | Instances in the draw command have explicit world space sorting positions in the instanceSortingPositions array. Unity uses those sorting positions for depth sorting. |
| LODCrossFade | The draw command has instances that have an 8-bit crossfade dither factor in the highest bits of their visible instance index. |