class in UnityEngine
/
Inherits from:Object
/
Implemented in:UnityEngine.AnimationModule
AvatarMask is used to mask out humanoid body parts and transforms.
They can be used when importing animation or in an animator controller layer.
| transformCount | Number of transforms. |
| AvatarMask | Creates a new AvatarMask. |
| AddTransformPath | Adds a transform path into the AvatarMask. |
| GetHumanoidBodyPartActive | Returns true if the humanoid body part at the given index is active. |
| GetTransformActive | Returns true if the transform at the given index is active. |
| GetTransformPath | Returns the path of the transform at the given index. |
| RemoveTransformPath | Removes a transform path from the AvatarMask. |
| SetHumanoidBodyPartActive | Sets the humanoid body part at the given index to active or not. |
| SetTransformActive | Sets the tranform at the given index to active or not. |
| SetTransformPath | Sets the path of the transform at the given index. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| GetInstanceID | Gets the instance ID of the object. |
| ToString | Returns the name of the object. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Gets a list of all loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |