Unity provides multiple SkyboxA special type of Material used to represent skies. Usually six-sided. More info
See in Glossary Shaders for you to use. Each ShaderA program that runs on the GPU. Glossary Shaders for you to use. Each ShaderA program that runs on the GPU. More info
See in Glossary uses a different set of properties and generation techniques. Each Shader falls into one of the following two categories:
Textured: Generates a skybox from one or multiple textures. The source textures represent the view of the background from all directions. The Skybox Shaders in this category are:
Procedural: Does not use textures and instead uses properties on the Material to generate a skybox. The Skybox Shader in this category is:
Feature | Built-in Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info See in Glossary |
Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) |
---|---|---|---|
Skybox shaders | Yes (1) | Yes (1) | No (2) |
Notes: