class in UnityEngine.UIElements
/
Inherits from:UIElements.PointerManipulator
/
Implemented in:UnityEngine.UIElementsModule
Manipulator that tracks Mouse events on an element and callbacks when the elements is clicked.
| active | This property tracks the activation of the manipulator. Set it to true when the manipulator is activated. |
| lastMousePosition | Specifies the mouse position saved during the last mouse event on the target Element. |
| Clickable | Constructor. |
| Invoke | Invokes a click action. |
| OnMouseDown | This method is called when a MouseDownEvent is sent to the target element. |
| OnMouseMove | This method is called when a MouseMoveEvent is sent to the target element. |
| OnMouseUp | This method is called when a MouseUpEvent is sent to the target element. |
| ProcessCancelEvent | This method processes the up cancel sent to the target Element. |
| ProcessDownEvent | This method processes the down event sent to the target Element. |
| ProcessMoveEvent | This method processes the move event sent to the target Element. |
| ProcessUpEvent | This method processes the up event sent to the target Element. |
| RegisterCallbacksOnTarget | Called to register mouse event callbacks on the target element. |
| UnregisterCallbacksFromTarget | Called to unregister event callbacks from the target element. |
| clicked | Callback triggered when the target element is clicked. |
| clickedWithEventInfo | Callback triggered when the target element is clicked, including event data. |
| target | VisualElement being manipulated. |
| activators | List of Activationfilters. |
| CanStartManipulation | Checks whether MouseEvent satisfies all of the ManipulatorActivationFilter requirements. |
| CanStopManipulation | Checks whether the MouseEvent is related to this Manipulator. |
| CanStartManipulation | Checks whether PointerEvent satisfies all of the ManipulatorActivationFilter requirements. |
| CanStopManipulation | Checks whether the PointerEvent is related to this Manipulator. |