class in UnityEngine.Rendering
/
Inherits from:Object
/
Implemented in:UnityEngine.CoreModule
Script interface for Graphics Settings.
| allConfiguredRenderPipelines | An array containing the RenderPipelineAsset instances that describe the default render pipeline and any quality level overrides. |
| currentRenderPipeline | The RenderPipelineAsset that defines the active render pipeline for the current quality level. |
| defaultRenderingLayerMask | Stores the default value for the RenderingLayerMask property of newly created Renderers. |
| defaultRenderPipeline | The RenderPipelineAsset that defines the default render pipeline. |
| disableBuiltinCustomRenderTextureUpdate | Disables the built-in update loop for Custom Render Textures, so that you can write your own update loop. |
| lightsUseColorTemperature | Whether to use a Light's color temperature when calculating the final color of that Light." |
| lightsUseLinearIntensity | If this is true, Light intensity is multiplied against linear color values. If it is false, gamma color values are used. |
| logWhenShaderIsCompiled | If this is true, a log entry is made each time a shader is compiled at application runtime. |
| realtimeDirectRectangularAreaLights | Is the current render pipeline capable of rendering direct lighting for rectangular area Lights? |
| renderPipelineAsset | Deprecated, use GraphicsSettings.defaultRenderPipeline instead. |
| transparencySortAxis | An axis that describes the direction along which the distances of objects are measured for the purpose of sorting. |
| transparencySortMode | Transparent object sorting mode. |
| useScriptableRenderPipelineBatching | Enable/Disable SRP batcher (experimental) at runtime. |
| videoShadersIncludeMode | If and when to include video shaders in the build. |
| GetCustomShader | Get custom shader used instead of a built-in shader. |
| GetGraphicsSettings | Provides a reference to the GraphicSettings object. |
| GetSettingsForRenderPipeline | Get the registered RenderPipelineGlobalSettings for the given RenderPipeline. |
| GetShaderMode | Get built-in shader mode. |
| HasShaderDefine | Returns true if shader define was set when compiling shaders for current GraphicsTier. Graphics Tiers are only available in the Built-in Render Pipeline. |
| RegisterRenderPipelineSettings | Register a RenderPipelineGlobalSettings instance for a given RenderPipeline. A RenderPipeline can have only one registered RenderPipelineGlobalSettings instance. |
| SetCustomShader | Set custom shader to use instead of a built-in shader. |
| SetShaderMode | Set built-in shader mode. |
| UnregisterRenderPipelineSettings | The method removes the association between the given RenderPipeline and the RenderPipelineGlobalSettings asset from GraphicsSettings. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| GetInstanceID | Gets the instance ID of the object. |
| ToString | Returns the name of the object. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Gets a list of all loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |