Allows to control the lightmapping job.
Before starting the job the bake settings can be set via LightingSettings.
See Also: LightingSettings.
| bakedGI | This property is now obsolete. Use LightingSettings.bakedGI. |
| buildProgress | Returns the current lightmapping build progress or 0 if Lightmapping.isRunning is false. |
| giWorkflowMode | This property is now obsolete. Use LightingSettings.autoGenerate. |
| isRunning | Returns true when the bake job is running, false otherwise (Read Only). |
| lightingDataAsset | The lighting data asset used by the active Scene. |
| lightingSettings | The LightingSettings that will be used for the current Scene. Will throw an exception if it is null. |
| lightingSettingsDefaults | Default LightingSettings that Unity uses for Scenes where lightingSettings is not assigned. (Read only) |
| realtimeGI | This property is now obsolete. Use LightingSettings.realtimeGI. |
| Bake | Starts a synchronous bake job. |
| BakeAsync | Starts an asynchronous bake job. |
| BakeMultipleScenes | Bakes an array of Scenes. |
| BakeReflectionProbe | Starts a synchronous bake job for the probe. |
| Cancel | Cancels the currently running asynchronous bake job. |
| Clear | Deletes all runtime data for the currently loaded Scenes. |
| ClearDiskCache | Clears the cache used by lightmaps, reflection probes and default reflection. |
| ClearLightingDataAsset | For the currently loaded Scenes, this method deletes the Lighting Data Asset and any linked lightmaps and Reflection Probe assets. |
| ForceStop | Force the Progressive Path Tracer to stop baking and use the computed results as they are. |
| GetLightingSettingsForScene | Gets the LightingSettings object of a Scene object. |
| GetTerrainGIChunks | Get how many chunks the terrain is divided into for GI baking. |
| SetLightingSettingsForScene | Applies the settings specified in the LightingSettings object to the Scene object. |
| SetLightingSettingsForScenes | Applies the settings specified in the LightingSettings object to an array of Scene objects. |
| Tetrahedralize | Calculates tetrahderons from positions using Delaunay Tetrahedralization. |
| TryGetLightingSettings | Fetches the Lighting Settings for the current Scene. Will return false if it is null. |
| bakeCompleted | Event which is called when bake job is completed. Only called when LightingSettings.autoGenerate is set to false. |
| bakeStarted | Event which is called when a bake is started. Only called when LightingSettings.autoGenerate is set to false. |
| lightingDataAssetCleared | Event which is called when a LightingData asset is removed from the project. |
| lightingDataCleared | Event which is called when baked Global Illumination data is cleared from the scene and from renderers. |
| lightingDataUpdated | Event which is called when any lighting data is updated as part of the GI backing process. |
| started | Delegate which is called when bake job is started. |
| OnCompletedFunction | Delegate used by Lightmapping.completed callback. |
| OnStartedFunction | Delegate used by Lightmapping.started callback. |