Low level interface for building content for Unity.
Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
| ArchiveAndCompress | Combines resource files into a single archive and compresses them based on the passed in options. |
| CalculateBuildUsageTags | Calculates the build usage of a set of objects. |
| CalculatePlayerDependenciesForGameManagers | Calculates dependency information for various internal Unity game manager classes. |
| CalculatePlayerDependenciesForScene | Calculates the Scene dependency information. |
| CalculatePlayerSerializationHashForType | Returns a unique hash for a given type's serialized layout. |
| GenerateAssetBundleBuilds | Returns an array of AssetBundleBuild structs that detail the current asset bundle layout set in the AssetDatabase. |
| GetGlobalUsageFromActiveScene | Gets information about the lighting and render settings in the active scene. |
| GetGlobalUsageFromGraphicsSettings | Returns the global usage information calculated by the Shader Stripping section of Graphics Settings. |
| GetPlayerAssetRepresentations | Returns a list of visible objects directly contained inside of an asset. |
| GetPlayerDependenciesForObject | Returns a list of objects referenced by an object. |
| GetPlayerDependenciesForObjects | Returns a list of objects referenced by a set of objects. |
| GetPlayerObjectIdentifiersInAsset | Returns a list of objects directly contained inside of an asset. |
| GetPlayerObjectIdentifiersInSerializedFile | Returns a list of objects directly contained inside of a loose serialized file. |
| GetTypeForObject | Returns the System.Type of the ObjectIdentifier specified by objectID. |
| GetTypeForObjects | Returns the System.Type of the ObjectIdentifiers and the referenced SerializeReference class types specified by objectIDs. |
| GetTypesForObject | Returns the System.Type of the ObjectIdentifier and the referenced SerializeReference class types specified by objectID. |
| ObjectIsSupportedInBuild | Returns True if the passed in target object is a valid runtime object. |
| StartProfileCapture | Starts a profile capture to record content build profile events. |
| StopProfileCapture | Returns an array of ContentBuildProfileEvent structs that contain information for each occuring event. Also stops the profile capture. |
| WriteGameManagersSerializedFile | Writes the current settings of internal Unity game manager classes to the 'globalgamemanagers' file on disk. |
| WriteSceneSerializedFile | Writes Scene objects to a serialized file on disk. |
| WriteSerializedFile | Writes objects to a serialized file on disk. |