| ClearCachedData | Clears all internally-cached data that was generated for the given shader, such as errors and compilation info. |
| ClearShaderMessages | Clear compile time messages for the given shader. |
| CompilePass | Request the Editor to compile the Shader Variant needed for the specific pass of the given Material. |
| CreateShaderAsset | Creates a new Shader object from the provided source code string. You can use this method alongside the ScriptedImporter to create custom shader generation tools in the Editor. |
| GetAllShaderInfo | Returns an array of ShaderInfo of all available shaders. That includes built-in shaders. |
| GetCallableShaderCount | Returns the number of callable Shaders defined whitin a given RayTracingShader. |
| GetCallableShaderName | Returns the name of a user-defined callable Shader from within a RayTracingShader. |
| GetCallableShaderParamSize | Returns the parameter size of a user-defined callable Shader from within a RayTracingShader. |
| GetComputeShaderMessageCount | Returns the number of errors and warnings generated by the Unity Shader Compiler for the given ComputeShader. |
| GetComputeShaderMessages | Returns each error and warning generated by the Unity Shader Compiler for the given ComputeShader. |
| GetCurrentCustomEditor | Gets the current custom editor for the shader you pass in.Depending on the render pipeline asset assigned in your Graphics Settings, the custom editor can change if the shader has a different custom editor for one or multiple render pipeline assets. |
| GetCustomEditorForRenderPipeline | Gets the shader's custom editor class name for a specific render pipeline asset type. |
| GetMissShaderCount | Returns the number of miss Shaders defined whitin a given RayTracingShader. |
| GetMissShaderName | Returns the name of a user-defined miss Shader from within a RayTracingShader. |
| GetMissShaderRayPayloadSize | Returns the ray payload size of a user-defined miss Shader from within a RayTracingShader. |
| GetPropertyCount | Get the number of properties in Shader s. |
| GetPropertyDescription | Get the description of the shader propery at index propertyIdx of Shader s. |
| GetPropertyName | Get the name of the shader propery at index propertyIdx of Shader s. |
| GetPropertyType | Get the ShaderProperyType of the shader propery at index propertyIdx of Shader s. |
| GetRangeLimits | Get Limits for a range property at index propertyIdx of Shader s. |
| GetRayGenerationShaderCount | Returns the number of ray generation Shaders defined whitin a given RayTracingShader. |
| GetRayGenerationShaderName | Returns the name of a user-defined ray generation Shader from within a RayTracingShader. |
| GetRayTracingShaderMessageCount | Returns the number of errors and warnings generated by the Shader Compiler for the given RayTracingShader. |
| GetRayTracingShaderMessages | Returns each error and warning generated by the Shader Compiler for the given RayTracingShader. |
| GetShaderData | Get the shader data for a specific shader. |
| GetShaderMessageCount | Returns the number of errors and warnings generated by the Unity Shader Compiler for the given Shader. |
| GetShaderMessages | Returns each error and warning generated by the Unity Shader Compiler for the given Shader. |
| GetShaderPlatformKeywordsForBuildTarget | Gets the platform keywords for a shader, given a shader compiler platform, build target, and optional graphics tier. These platform keywords are necessary to properly compile a shader for a given target. |
| GetTexDim | Gets texture dimension of a shader property. |
| HasProceduralInstancing | Determines whether the specified Shader contains a valid Procedural Instancing variant. |
| IsPassCompiled | Checks if the Shader variant for the given pass in the Material has already been compiled. |
| IsShaderPropertyHidden | Is the shader propery at index propertyIdx of Shader s hidden? |
| IsShaderPropertyNonModifiableTexureProperty | Is the shader propery at index propertyIdx of Shader s a NonModifiableTextureProperty? |
| RegisterShader | Register a user created shader. |
| RestoreAsyncCompilation | Restores the previous Shader compilation mode in this CommandBuffer scope. |
| SetAsyncCompilation | Adds shader compilation mode command in the CommandBuffer. |
| ShaderHasError | Returns true if the given Shader generated any errors. Ignores warnings. |
| UpdateShaderAsset | Replaces the existing source code in the specified shader with the source code in the supplied string. |