A structure that contains information about an item that is about to be shown.
| globalObjectId | The object's global identifier. It is always valid. |
| targetObject | If the object is already loaded in Unity, this is its instance. The instance can be null. |
| type | If the object is currently loaded in Unity, this is its underlying type. The type can be null. |
| ObjectSelectorTargetInfo | Creates an ObjectSelectorTargetInfo. |
| LoadObject | Loads an object instance if it is not already loaded in Unity. This can return null if the object is part of a Scene or Prefab that is not loaded. |