| nameID | The name ID of the property retrieved by Shader.PropertyToID. |
| name | The name of the property. |
Gets the placement scale of texture propertyName.
Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureScale property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.
See Also: mainTextureScale property, SetTextureScale.