class in UnityEngine.Rendering
/
Inherits from:ScriptableObject
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Implemented in:UnityEngine.CoreModule
An asset that produces a specific IRenderPipeline.
Default implementation of IRenderPipelineAsset. This manages the lifecylces of inherited types, as well as ensures that created IRenderPipeline's are invalidated when the asset is changed.
See Also: IRenderPipelineAsset.
| autodeskInteractiveMaskedShader | Retrieves the default Autodesk Interactive masked Shader for this pipeline. |
| autodeskInteractiveShader | Retrieves the default Autodesk Interactive Shader for this pipeline. |
| autodeskInteractiveTransparentShader | Retrieves the default Autodesk Interactive transparent Shader for this pipeline. |
| default2DMaterial | Return the default 2D Material for this pipeline. |
| defaultLineMaterial | Return the default Line Material for this pipeline. |
| defaultMaterial | Return the default Material for this pipeline. |
| defaultParticleMaterial | Return the default particle Material for this pipeline. |
| defaultShader | Return the default Shader for this pipeline. |
| defaultSpeedTree7Shader | Return the default SpeedTree v7 Shader for this pipeline. |
| defaultSpeedTree8Shader | Return the default SpeedTree v8 Shader for this pipeline. |
| defaultTerrainMaterial | Return the default Terrain Material for this pipeline. |
| defaultUIETC1SupportedMaterial | Return the default UI ETC1 Material for this pipeline. |
| defaultUIMaterial | Return the default UI Material for this pipeline. |
| defaultUIOverdrawMaterial | Return the default UI overdraw Material for this pipeline. |
| renderingLayerMaskNames | Returns the list of names used to display Rendering Layer Mask UI for this pipeline. |
| terrainBrushPassIndex | The render index for the terrain brush in the editor. |
| terrainDetailGrassBillboardShader | Return the detail grass billboard Shader for this pipeline. |
| terrainDetailGrassShader | Return the detail grass Shader for this pipeline. |
| terrainDetailLitShader | Return the detail lit Shader for this pipeline. |
| CreatePipeline | Create a IRenderPipeline specific to this asset. |
| OnDisable | Default implementation of OnDisable for RenderPipelineAsset. See ScriptableObject.OnDisable |
| OnValidate | Default implementation of OnValidate for RenderPipelineAsset. See MonoBehaviour.OnValidate |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the object. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindAnyObjectByType | Retrieves any active loaded object of Type type. |
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
| FindObjectsOfType | Gets a list of all loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| CreateInstance | Creates an instance of a scriptable object. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |