class in UnityEngine.Experimental.Rendering
/
Inherits from:Object
/
Implemented in:UnityEngine.CoreModule
A shader for GPU ray tracing.
This shader should contain at least a raygeneration shader.
| maxRecursionDepth | The maximum number of ray bounces this shader can trace (Read Only). |
| Dispatch | Dispatches this RayTracingShader. |
| SetAccelerationStructure | Sets the value for RayTracingAccelerationStructure property of this RayTracingShader. |
| SetBool | Sets the value for a local boolean property of this RayTracingShader. |
| SetBuffer | Binds a ComputeBuffer or GraphicsBuffer to a local buffer resource of this RayTracingShader. |
| SetConstantBuffer | Sets a ComputeBuffer as a named constant buffer for the RayTracingShader. |
| SetFloat | Sets the value for a local float property of this RayTracingShader. |
| SetFloats | Sets the values for a local float array property of this RayTracingShader. |
| SetInt | Sets the value for a local int property of this RayTracingShader. |
| SetInts | Sets the values for a local int array property of this RayTracingShader. |
| SetMatrix | Sets the value for a local matrix property of this RayTracingShader. |
| SetMatrixArray | Sets the value for a local matrix array property of this RayTracingShader. |
| SetShaderPass | Selects which pass to use when intersecting materials in the Scene. |
| SetTexture | Binds a Texture to a local Texture resource of this RayTracingShader. |
| SetTextureFromGlobal | Binds a global texture resource to a local texture resource for this RayTracingShader. |
| SetVector | Sets values for a local vector property of this RayTracingShader. |
| SetVectorArray | Sets values for a local vector array property of this RayTracingShader. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the object. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Gets a list of all loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |
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