Collection of data used for shader variants generation, including targeted platform data and the keyword set representing a specific shader variant.
| graphicsTier | Identifier to classify low, medium and high performance hardware. |
| platformKeywordSet | A collection of ShaderKeyword that represents a specific platform shader variant. |
| shaderCompilerPlatform | Shader compiler used to generate player data shader variants. |
| shaderKeywordSet | A collection of ShaderKeyword that represents a specific shader variant. |
| shaderRequirements | Required shader features by a specific shader. |