GameObject utility functions.
| AreStaticEditorFlagsSet | Returns true if the passed in StaticEditorFlags are set on the GameObject specified. |
| EnsureUniqueNameForSibling | You can use this method after parenting one GameObject to another to ensure the child GameObject has a unique name compared to its siblings in the hierarchy. |
| GetMonoBehavioursWithMissingScriptCount | Gets the number of MonoBehaviours with a missing script for the given GameObject. |
| GetNavMeshArea | Get the navmesh area index for the GameObject. |
| GetNavMeshAreaFromName | Get the navmesh area index from the area name. |
| GetNavMeshAreaNames | Get all the navmesh area names. |
| GetStaticEditorFlags | Gets the StaticEditorFlags of the GameObject specified. |
| GetUniqueNameForSibling | You can use this method before instantiating a new sibling, or before parenting one GameObject to another, to ensure the new child GameObject has a unique name compared to its siblings in the hierarchy. |
| RemoveMonoBehavioursWithMissingScript | Removes the MonoBehaviours with a missing script from the given GameObject. |
| SetNavMeshArea | Set the navmesh area for the gameobject. |
| SetParentAndAlign | Sets the parent and gives the child the same layer and position. |
| SetStaticEditorFlags | Sets the StaticEditorFlags of the specified GameObject. |