class in UnityEditor.Experimental.AssetImporters
/
Inherits from:Experimental.AssetImporters.AssetImporterEditor
/
Implemented in:UnityEditor
Default editor for source assets handled by Scripted Importers.
See ScriptedImporter and AssetImporterEditor.
| extraDataSerializedObject | A SerializedObject that represents the extraDataTarget or the extraDataTargets of the AssetImporterEditor. |
| extraDataTarget | The extra data object associated with the Editor.target. |
| extraDataTargets | An array of objects associated with each Editor.targets. |
| extraDataType | Override this property to return a type that inherits from ScriptableObject. This makes the AssetImporterEditor aware of serialized data outside of the Importer. |
| needsApplyRevert | Whether the ApplyRevertGUI method is required to draw in the Inspector. |
| showImportedObject | Should imported object be shown as a separate editor? |
| useAssetDrawPreview | Determines if the asset preview is handled by the AssetEditor or the Importer DrawPreview |
| serializedObject | A SerializedObject representing the object or objects being inspected. |
| target | The object being inspected. |
| targets | An array of all the object being inspected. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| HasModified | Determine if the import settings have been modified. |
| OnDisable | This function is called when the editor object goes out of scope. |
| OnEnable | This function is called when the object is loaded. |
| OnInspectorGUI | Override this method to create your own Inpsector GUI for a ScriptedImporter. |
| CreateInspectorGUI | Implement this method to make a custom UIElements inspector. |
| DrawDefaultInspector | Draws the built-in inspector. |
| DrawHeader | Call this function to draw the header of the editor. |
| DrawPreview | The first entry point for Preview Drawing. |
| GetInfoString | Implement this method to show asset information on top of the asset preview. |
| GetPreviewTitle | Override this method if you want to change the label of the Preview area. |
| HasPreviewGUI | Override this method in subclasses if you implement OnPreviewGUI. |
| OnInspectorGUI | Implement this function to make a custom inspector. |
| OnInteractivePreviewGUI | Implement to create your own interactive custom preview. Interactive custom previews are used in the preview area of the inspector and the object selector. |
| OnPreviewGUI | Implement to create your own custom preview for the preview area of the inspector, the headers of the primary editor, and the object selector. |
| OnPreviewSettings | Override this method if you want to show custom controls in the preview header. |
| RenderStaticPreview | Override this method if you want to render a static preview. |
| Repaint | Redraw any inspectors that shows this editor. |
| RequiresConstantRepaint | Checks if this editor requires constant repaints in its current state. |
| UseDefaultMargins | Override this method in subclasses to return false if you don't want default margins. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the object. |
| Apply | Saves any changes from the Editor's control into the asset's import settings object. |
| ApplyAndImport | Saves the changes from the editor UI to the settings object and imports the asset. |
| ApplyButton | Implements the 'Apply' button of the inspector. |
| ApplyRevertGUI | Add's the 'Apply' and 'Revert' buttons to the editor. |
| Awake | This function is called when the Editor script is started. |
| InitializeExtraDataInstance | This method is called during the initialization process of the Editor, after Awake and before OnEnable. |
| OnApplyRevertGUI | Process the 'Apply' and 'Revert' buttons. |
| ResetValues | Reset the import settings to their last saved values. |
| RevertButton | Implements the 'Revert' button of the inspector. |
| ShouldHideOpenButton | Returns the visibility setting of the "open" button in the Inspector. |
| CreateCachedEditor | On return previousEditor is an editor for targetObject or targetObjects. The function either returns if the editor is already tracking the objects, or destroys the previous editor and creates a new one. |
| CreateCachedEditorWithContext | Creates a cached editor using a context object. |
| CreateEditor | Make a custom editor for targetObject or targetObjects. |
| CreateEditorWithContext | Make a custom editor for targetObject or targetObjects with a context object. |
| DrawFoldoutInspector | Draws the inspector GUI with a foldout header for target. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| CreateInstance | Creates an instance of a scriptable object. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |
| OnSceneGUI | Enables the Editor to handle an event in the Scene view. |
| Awake | This function is called when the ScriptableObject script is started. |
| OnDestroy | This function is called when the scriptable object will be destroyed. |
| OnDisable | This function is called when the scriptable object goes out of scope. |
| OnEnable | This function is called when the object is loaded. |
| finishedDefaultHeaderGUI | An event raised while drawing the header of the Inspector window, after the default header items have been drawn. |