Method extensions for SpriteAtlas in Editor.
This method is only exposed to Editor scripts. It is not exposed during Play mode.
| Add | Add an array of Assets to the packable objects list. |
| GetPackables | Return all the current packed packables in the atlas. |
| GetPackingSettings | Current SpriteAtlasPackingSettings to use when packing this SpriteAtlas. |
| GetPlatformSettings | Returns the platform settings of the build target you specify. |
| GetTextureSettings | Current SpriteAtlasTextureSettings of the packed texture generated by this SpriteAtlas. |
| Remove | Remove objects from the atlas's packable objects list. |
| SetIncludeInBuild | Define if this sprite atlas's packed texture is included in the build with the Sprite after packing is done. |
| SetIsVariant | Sets whether this Sprite Atlas is a variant or not. |
| SetMasterAtlas | Set an atlas to be the master atlas. |
| SetPackingSettings | Set the SpriteAtlasPackingSettings to use when packing this SpriteAtlas |
| SetPlatformSettings | Set the platform specific settings. |
| SetTextureSettings | Set the SpriteAtlasTextureSettings for the packed texture generated by this SpriteAtlas. |
| SetVariantScale | Set the value used to downscale the master's texture. |
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