class in UnityEngine.Rendering
/
Inherits from:Object
/
Implemented in:UnityEngine.CoreModule
Script interface for Graphics Settings.
| lightsUseColorTemperature | Whether to use a Light's color temperature when calculating the final color of that Light." |
| lightsUseLinearIntensity | If this is true, Light intensity is multiplied against linear color values. If it is false, gamma color values are used. |
| renderPipelineAsset | The RenderPipelineAsset that describes how the Scene should be rendered. |
| transparencySortAxis | An axis that describes the direction along which the distances of objects are measured for the purpose of sorting. |
| transparencySortMode | Transparent object sorting mode. |
| useScriptableRenderPipelineBatching | Enable/Disable SRP batcher (experimental) at runtime. |
| GetCustomShader | Get custom shader used instead of a built-in shader. |
| GetShaderMode | Get built-in shader mode. |
| HasShaderDefine | Returns true if shader define was set when compiling shaders for current GraphicsTier. Graphics Tiers are only available in the Built-in Render Pipeline. |
| SetCustomShader | Set custom shader to use instead of a built-in shader. |
| SetShaderMode | Set built-in shader mode. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the GameObject. |
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |