class in UnityEngine.Experimental.Rendering
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Inherits from:ScriptableObject
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Implemented in:UnityEngine.CoreModule
Implements interfaces:IRenderPipelineAsset
An asset that produces a specific IRenderPipeline.
Default implementation of IRenderPipelineAsset. This manages the lifecylces of inherited types, as well as ensures that created IRenderPipeline's are invalidated when the asset is changed.
See Also: IRenderPipelineAsset.
| CreatePipeline | Create a IRenderPipeline specific to this asset. |
| DestroyCreatedInstances | Destroys all cached data and created IRenderLoop's. |
| GetAutodeskInteractiveMaskedShader | Retrieves the default Autodesk Interactive masked Shader for this pipeline. |
| GetAutodeskInteractiveShader | Retrieves the default Autodesk Interactive Shader for this pipeline. |
| GetAutodeskInteractiveTransparentShader | Retrieves the default Autodesk Interactive transparent Shader for this pipeline. |
| GetDefault2DMaterial | Return the default 2D Material for this pipeline. |
| GetDefaultLineMaterial | Return the default Line Material for this pipeline. |
| GetDefaultMaterial | Return the default Material for this pipeline. |
| GetDefaultParticleMaterial | Return the default particle Material for this pipeline. |
| GetDefaultShader | Return the default Shader for this pipeline. |
| GetDefaultTerrainMaterial | Return the default Terrain Material for this pipeline. |
| GetDefaultUIETC1SupportedMaterial | Return the default UI ETC1 Material for this pipeline. |
| GetDefaultUIMaterial | Return the default UI Material for this pipeline. |
| GetDefaultUIOverdrawMaterial | Return the default UI overdraw Material for this pipeline. |
| GetRenderingLayerMaskNames | Returns the list of names used to display Rendering Layer Mask UI for this pipeline. |
| GetTerrainBrushPassIndex | The render index for the terrain brush in the editor. |
| CreatedInstances | Returns the list of current IRenderPipeline's created by the asset. |
| InternalCreatePipeline | Create a IRenderPipeline specific to this asset. |
| OnDisable | Default implementation of OnDisable for RenderPipelineAsset. See ScriptableObject.OnDisable |
| OnValidate | Default implementation of OnValidate for RenderPipelineAsset. See MonoBehaviour.OnValidate |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the GameObject. |
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| CreateInstance | Creates an instance of a scriptable object. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |